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Can we have the original BadgeGen back please? [closed]

+15 votes
2,530 views
Edit: just to add... I like the new badges and extra add-ons (times round, FTF, etc)... but just use the original designs (and just design the new ones using the original kind of format).
closed with the note: Please redirect new comments to https://project-gc.com/qa/?qa=22754
asked Feb 3 in Miscellaneous by Boomshanka (340 points)
closed Feb 12 by magma1447 (Admin)
I agree! The old designs were great! These new ones are so bland! Please give us og BadgeGen. I'd even consider getting a paid membership.
You are right. The new design looks like a small child play with graphic designer on PC. All the beauty of the old design is out.
Agree. The new design is very unsightly :-(( I liked the old one...
Totally agree. It was a great idea to introduce new badges but their design is just awful! Really, a good way do discourage people from caring about them.
I di not like the new badges, so smple!!
Absolutely agree! Some new extras and categories of badges - OK, the world is changing :-) BUT why must be all of badges new and so ugly :-(((
I will lock this thread. It's not because it's disliked, quite the opposite, it has really had a purpose. But new graphics was released today, and we created a new thread to easier distinguish the feedback.
New thread: https://project-gc.com/qa/?qa=22754
I agree, I like the badge add-ons eg: FTF and feb 29th but like the look of the old badges.

30 Answers

+1 vote
Since this seems to be the thread to give feedback, another small addition from me:

When hovering over the Badges, some say 'Cacherxxx has yyy and needs zzz more to go up a level'. For other Badges however, the text says 'Cacher xxx has yyy and needs zzz to go up a level'. The zzz for this Badge (ie for Labs) is the number needed to reach the the next Badge (ie you need 600 to reach Emerald on LabCaches), whereas in the first example (ie for Virtuals), the zzz is the number you still need to find to reach the next level (ie I need 26 more Virtuals to reach Diamond status).

I would try to make the text the same for all Badges (where possible, ie for highest and lowest elevation it makes sense to put the lowest number needed to reach the nex Badge).
answered Feb 6 by CaracalShan (1,500 points)
+1 vote

The new design evokes emotions. When operation system WinXP ended, the situation was similar. We have operation system Win10 now and We go on. Only time will tell, I am for a change.

answered Feb 6 by Lomnice (910 points)
+10 votes

I'll do my best to keep it constructive. Please understand, I mean to be helpful, encouraging, and share with you my own design perspective, training, and knowledge. I understand how hard it can be to do a design change, some may not like change due to change. However, designer to designer, here are some thoughts.

Honestly, line width consistency, lack of color consistency, busyness consistency, and small intricate detail work consistency. I'd google image search "badge eps", for some ideas and go back to the drawing board for the badges and some of the icons. I think some of the work can be used, however, things need to be edited and changed a bit.

Here's a more detailed version. These are not ordered, just brainstorming as it's noticed.

1. Badges have inconsistent color use. Some are only, badge color, and black and white icons (earth cacher, gps maze, environmental are the only ones with multicolored icons). If you do some, you should do all—or none (not suggested). Take a look at the old ideas, each icon has color.
2. Diamond doesn't feel "diamond". In fact most colors and shifts don't feel like gems nor metals. They need more shiny, or sparkles, and possibly color changes.
3. In fact, I don't get the badge level with any of the colors, not bronze through diamond.
4. The pointed effect previously look more badge like. These look like bubbles not badges. I would either a. thicken the border and add stitching or some sort of effect to emphasize patchwork OR b. change the shape.
5. There's a missed opportunity, as the gems could have been gem stone shapes and non gems could have been coins.
6. Further emphasizing point 2, more highlights and shadows could be used to enhance #2 and #5. A quick google image search on ruby, shows what I'm thinking, and searching "ruby eps" gives many ideas.
7. The Jasmer icon is too thin.
8. High altitude does not feel like what is needed to go high, it looks like a golf course hill
9. The stroke width is inconsistent between icons (i.e. long distance vs almost any other). I feel this may be due to scale stroking turned on.
10. Cache owner could have had the star in the head and been a bigger person
11. The cache size icons are too busy (the size chart isn't needed if done correctly, micro should only have 1 icon, the film container)
12. Shutterbug has small unreadable type and is not the shape of polaroid—if that's something that was meant to be achieved.
13. I think the colors worked in the old icons due to the black wave and type
14. The caches look bad in the badge info section—they don't scale smaller nicely
15. Some of the type doesn't fit within the ribbon—no spacing at ends on several (at least 3)
16. FTF (medal), it's ok, maybe a person running might have given emphasis to urgency for FTF find and would keep more in theme with the rugged cacher. I think the medal works though.
17. Why does the rugged and busy cacher have severed legs?
18. If your not finished with the icons, they shouldn't have been released. I see this product as a work in progress. Hard to win people over with uncompleted work.
19. The traditional cache works at HQ because of color BG. I would make the container green since BG is controlled by level. Like a green fill, white lined border, badge color.
20. The off centeredness of some icons is done incorrectly. Look at HQ's event cache vs the mega here.
21. Event host should just be the HQ design, no person (ie. consistency, why doesn't the Mega not have a person, probably due to legible type, so lose the person in the event icon)
22. Shutterbug: many images are landscape not portrait, at least most of mine that I take.
23. The trackable lover has too many objects. Reduce to either dog tags, or 1 or 2 of each.
24. The diverse cacher circles are not consistently sized, color them
25. Brainiac lightbulb should have light (white) extending, not dark border lines
26. The attribute cacher has more emphasis on the cache, than the attributes. Enlarge the tag and magnifying glass. Maybe lose the cache container.
27. Favorite owner, rework placement of objects.
28. Why are the addon icons so small, and they inconsistently appear? If badges have addons, I would place all the round icons around the badge, and only color/icon fill when achieved. Right now then are hidden achievements. The explainer text should inform users which achievements they are missing (confirmed with missing visuals, hollow/empty circles), and which they have (confirmed with visuals, filled circles). Think of stars for a level on a video game—you know you achieved 1 star and 3 is possible, etc.
29. Addon location should be consistent.
30. Delete "The" in every ribbon. It's unnecessary to communicate, and you need more space in the long ones.
31. I'd bold the type and make it slightly larger in the ribbon—type is too small, smaller than this type here <----

That's a lot to chew on. Hopefully helpful. No disrespect intended. - Chris

For the sake of eventually attaching images. I've made this a new answer, not just a reply.

Really quick sketches:

Diamond Quick Study — quick sketch (shown in regression)
Couldn't help adding color, and then to ribbon. I didn't care for the blue hue. 

 or  or  or  or or 

Ruby Quick Study

 or   or  

All Quick Study

Quick badge color sketch, no color edit for icons (to be clear, most are too dark, since I over-layed images on top of the work). Just trying to relay an idea here is all. Most of the coins icons are too dark.

All these should be cleaned up quite a bit and are just really rough edits of your work appropriated with free imagery. I just didn't want to spend hours redesigning a sketch. Even my line width is inconsistent with yours.

answered Feb 7 by Wæki3_KL6 (550 points)
edited Feb 7 by Wæki3_KL6
These suggestions are very nice. I would like it to be used.
(I apologize for my English.)
Upvote, very nice work!
I really like that long-distance cacher diamond mock-up. I think the "gemstone" & "coin" looks really sell it.
These are beautiful and definitely a step up from the old ones! :)
The gem cut background is stunning and I hope it is adopted.  The shading and border in the medals is an excellent idea.  I would give a thumbs up on rolling out a new BETA with those changes.  You might want to reduce the bronze background to a bit lighter.  Thanks.
+2 votes

I like them more and more.

Shure I would like the diamond colour not light blue and some icons are not so good looking or easy to understand.

But with the subbadges, and the numbers higher than 9 and the new badges, I become more friendly with the new badges.

Perhaps try to change the background colour.

Perhaps you can ask here in the forum for suggestions or even a vorting which colours are beeing liked.

answered Feb 7 by supertwinfan (15,530 points)
–4 votes
The new Icons are horrible - a downgrade.

Please rerturn to the old ones.

Thanks
answered Feb 10 by The4Hasards (3,170 points)
–2 votes
I don't like the new badges either. I have removed the statistics from my profile.
answered Feb 10 by Grümscheler (910 points)
Me too. What do you think about to the sketches from Wæki3_KL6  (3 posts above)?

They are a good and very constructive compromise between the old and new badges I think. In fact, there are people who like or even need more optical contrast (and colored symbols).

In respond to my (non???)-constructive post I'll again suggest a config-option for the users - but that's not acceptable for a designer of course.

Maybe I'll get into GSAKs Script - but badges never was that important to me. Geocaching isn't about statistics, it's about quality and fun.
Every longterm cacher / volunteer reviewer i meet confirms that to me. Especially when it comes to falling found- or cache-numbers in the past years. But of course, this is not a topic of this design discussion with the title "Can we have the original BadGen back please"...

So bye bye badges ;-)
I'm currently redesigning the badges and icons, taking the feedback into account.
The next ones will look a lot different.

I'm not a full-time designer, I have a day job, a family, so it takes a little time to do the reworking.
Thank you for the effort, time, and care to bring us new designs.  I suspect that all of your time is volunteer just like the Reviewers and I totally respect that.  Also, I am glad to see Kyle is back and providing feedback. Thank you Kyle for the wonderful original designs.  

I do recommend using the suggestions for background design offered by Wæki3_KL6.  They are stunning and will most likely bring a lot of praise instead of criticism.  Of course, subject to copyright, I realize you may be limited.  Also, color inside the icons or even shading would be very nice.

I admit, it took me a little bit of time to get over the changes, but I am getting used to it now.  I would encourage looping limits on some because it just encourages the rampant stacking/cheating that is already plaguing the game. Be careful not to change achievement limits/levels too much.  Sure, there were some glaring inconsistencies in the old design and I believe those have been corrected.

To all who are posting negative opinions that do not provide an explanation, please STOP. Saying things like you will never get used to something or I am leaving, does nothing to help.  To be honest you are cluttering up this post with utter nonsense making it difficult to read the useful information.  The best constructive criticism helps to point out the problem and then offers a solution.
Hi TigreToot,
thanks for the feedback. Please visit the current thread on the BadgeGen_v4.0.c update: https://project-gc.com/qa/?qa=22754/updated-artwork-for-badgegen_v4-0-c

We have taken the gem cut/medal shape concept but, as I explained in the other thread, opted against too realistic gems and medals.
The icon would have looked very flat on them, this is why we chose more "drawn" gems and medals.
Color has also been added to the icons, shading is something that will at least be tried. It has to work for all icons though.
OK, thank you for the explanation and I understand.  Awesome work on the badges.
+1 vote

I'm trying to figure out, why I don't like the new badge icons as much as the old ones.

Maybe it's because I was so used to the old one and this a big change.
Or maybe it's because they all look kind-of the same and it's hard to quickly differentiate between different badges and level.
The silver one looks like it's grey-out.

What I know for sure is that I don't like the way this change was implemented.
The community should have been given some kind of head-up before the roll-out or at least have an option to opt-out and use the old badges at least until the new ones are out of BETA.

answered Feb 10 by Camelopardalis (490 points)
Thanks for the honest feedback on what you don't like and why.

Regarding the way:
PGC does almost all their announcements on facebook. As it is, there was a link for 2 months which led to the new design.
I know, not everyone is on FB, but there was some pre-release communication.

There was also a change in code to implement all the new features, which don't work with the old badges.

Right now, I'm working on redesigning the badges. But since I do this in my spare time, it just takes a little time.
I don't get why announcements are made through another platform altogether, when there's a perfectly functional announcement method through PGC which would get the message to all regular users of the site.

I'm not about to rejoin FB after the reasons I quit nearly a decade ago.
–2 votes
Where are old BadgeGen? Is there any posibilities to switch new to old like on the geocaching page?

Old BadgeGen are much better. I do not like new one!
answered Feb 11 by N.o.e. (140 points)
magma1447 replied in a comment above:

The old BadgeGen is still technically available. Currently, anyone who has a paid membership can add the url parameter bgv3 when viewing Profile stats to see their old Badges. Example: http://project-gc.com/ProfileStats/magma1447?bgv3

If it becomes a popular request, we could very well make it available as a standard for those users who wants it. However!

They won't be able to access any of the new features/changes made.
At some point we will lose interest to maintain old code, the fewer that uses them, the sooner we would stop maintaining it.
–4 votes
Totally agree. These new badges look very ugly in comparison to the old ones. And no, I will not get used to them. Sorry.
I just deleted them from my profile.
answered Feb 11 by JoxM (120 points)
edited Feb 11 by JoxM
0 votes

Old badges were more beautiful.

answered Feb 11 by hpwerner59 (160 points)
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